#ifndef _MY_JIGUANG_BULLET_H_
#define _MY_JIGUANG_BULLET_H_
#include "../bullet.h"

namespace fireplane
{
	class Enemy;
	class Player;

	class JiGuangBullet : public Bullet
	{
	public:
		JiGuangBullet();
		~JiGuangBullet();

		virtual void init(BulletCommand* cmd);
		bool updateState(float dt);
		void scale2Long();
		void finish();
	private:
		CCPoint _startPos;
		float _startAngle;
		bool _is_finish;
	};
}

#endif